Would it be cool to see Kairosoft try something drastically different? Sure, but this game is proof that it doesn’t need to happen right now. If you really hate soccer, this game may not be for you, but the sport itself is such a minor part of the experience. By now, most Kairosoft games lack a sense of individuality, but Pocket League Story 2 doesn’t care, and neither should you. Building a top-level soccer team is a bit easier than developing a best-selling game or raising a Triple Crown racehorse, but the challenge is still present. Like almost every Kairosoft title before it, there’s always one goal, but plenty of ways to get there. Coins are hardly a necessity to enjoy and excel in the game, but they’re nice to have in some situations. Because Pocket League Story 2 is a free-to-play title, Kairosoft also sells in-game coins that help with certain projects. More of these items can be purchased from in-game shops, but they’re often expensive and need to be used wisely. Certain items can be consumed that either boost stats or teach skills. Extra training can be performed during practice to help increase certain stats and quickly make certain players into a formidable threat on the field. Players level up and increase stats after matches. Theres no word on whether well see more of Kairosofts back catalogue arrive. The on-the-field action is mostly automated, but the offensive strategy can be changed at any time, time out can be called during a dead ball, and “aura” can occasionally be activated, giving a player extra ability. In Japan, Game Dev Story, Hot Springs Story, and Dungeon Village will release on Sonys console on 5th December 2019. As players commit fouls or get worn down, they may need to be subbed out for the benefit of the team. Many players have heard of Kairosoft’s lineup of simulation games, like Game Dev Story and Hot Springs Story, but in an. The game follows a player-controlled video game company and its attempts to expand into a sales powerhouse over time. Kairosoft Founder Talks About Life, An Unfinished Simulation Game.
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Between halves and during timeouts, the same options can be applied, along with up to three substitutions per game. Game Dev Story Overview Game Dev Story Free Download for PC is a simulation video game developed and published by Kairosoft for the iOS and Android operating systems. Before the match, you can confirm your lineup, formation, and general strategy. Playing a match is one of the most hands-off areas of Pocket League Story 2, but it’s also exciting. Winning matches, which is easy early on, will result in big gains. Every player who plays will be paid a salary, but picking up sponsors, selling merchandise, and getting team fans to attend games will help counter salary costs. Playing in league or exhibition matches gives you a chance to turn a profit. Adding on to the practice facility and negotiating with free agents will eat up your money quickly. Fortunately, it’s much easier to make money in the early stages of Pocket League Story 2. Strong players can be recruited, but it costs money to initiate negotiation and it won’t guarantee they’ll sign.Īs it often is with other games, currency management is one of the most important areas in the game. You can direct the coach to run the team how he sees fit, or follow your direction. The first order of business is to meet the coach and hire new players. The majority of vital gameplay is accessed through the detailed menu system understanding the menu layout is important, and Pocket League Story 2 does a fine job at keeping everything wisely organized. Multi-Platform/Exclusive: Deals with developers for bonus for exclusives or developing multiplatform.Once the team is formed, the pacing and gameplay start to resemble just about every other Kairosoft title.Staff splits off to open their own company if not happy. Evil Game Company: The ability to buy or be bought by other companies.Boxart: Simple paint program used to create the box art for the game, better staff unlocks better decals/clipart.Just comparing your game studio to a friend. Compete with friends: Multiplayer could be HUGE.Release Dates: Calendar to plan out a holiday release and seeing what other games are coming out.Developing IP: Going into depth of the IP that you develop and possibilities for additional merchandise and tv/movie deals.Direct Sequels: Doing a direct sequel boost sales on the original.Unproven Plastic: Guitars, Skateboards, Cameras, additional tech developed and may equal bigger sales or duds.Multiple packs then can be released as "Game of the Year" Edition Online Possibility: DLC as a way to gain additional sales, developed before or after a game.Game is really cool but I think there are some things in the industry that maybe able to work in.